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Old Jul 14, 2006, 08:07 AM // 08:07   #21
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maybe you got the wrong CCS mines still sexy

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Old Jul 14, 2006, 08:42 AM // 08:42   #22
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Don't understand why they had to change damage mods from the shields. I understand mods like -2 stance -2 ench combos especially in PvP but this was just too much.
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Old Jul 14, 2006, 11:43 AM // 11:43   #23
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Yes I can confirmed this too, how can they change our existing shields just like that? I already have another collector wooden buckler with +60 -3 while hexed. Darn pissed.
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Old Jul 14, 2006, 11:48 AM // 11:48   #24
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My sheild was changed to while hexed, now i need to find a new one, because my recent farm has all physical attackers with the occasional ritualist.
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Old Jul 14, 2006, 12:04 PM // 12:04   #25
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We still can get the stance shield from

Lord Dorn Lendrigen
Location: North of Thirsty River along the eastern edge of The Scar across the teleporter
Collecting: 2 Bleached Shells

Crimson Carapace Shield
Armor: 16 (Requires 9 Tactics)
Health +45 (while in a stance)
Received damage -2 (while in a stance)

But Im still pissed, cos I dyed my old Crimson Carapace Shield black. Also have a same stats Wooden Buckler and Baubao's Shell.
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Old Jul 14, 2006, 12:31 PM // 12:31   #26
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Its right in the update notes, midway down:

Quote:
Updated shields, armors, and runes with damage reduction abilities so that they only reduce physical damage.
They try and distract us with new storage only to seriously nerf absorbtion... definately not cool.
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Old Jul 14, 2006, 12:36 PM // 12:36   #27
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My desert collectors' shield is still the same. Unless they mean to remove this shield from the game entirely (or change it) you should still be able to get this from the desert collector near Thirsty River.

Unless this is an unintentional change i.e. bug, it should have been mentioned in the update notes too... stealth updates are not a good idea at all (loss of faith/trust in the company anyone?)
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Old Jul 14, 2006, 01:02 PM // 13:02   #28
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Quote:
Originally Posted by Lord Oranos
.. there was no sense in changing those shields, it just pissed everyone off...
Obviously that was the only reason why they changed it, now take your meds
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Old Jul 14, 2006, 01:39 PM // 13:39   #29
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Sigh...I so want to check my shields right now, but I won't be able to do it till Sunday, cos I'm going to be away >.<
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Old Jul 14, 2006, 02:06 PM // 14:06   #30
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Quote:
Originally Posted by milias
Sigh...I so want to check my shields right now, but I won't be able to do it till Sunday, cos I'm going to be away >.<
don't. it will only make you sad.
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Old Jul 14, 2006, 02:25 PM // 14:25   #31
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I feel really guilty now, as just a couple of days ago I gave my Snake Dance Crimson Carapace shield (+45 in stance, -2 received damage in stance) to a Shing Jea noob
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Old Jul 14, 2006, 02:27 PM // 14:27   #32
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/goes shell farming >.>
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Old Jul 14, 2006, 02:30 PM // 14:30   #33
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I sure am glad that my CCS is still the same, considering that I'm currently selling it in the Guru auction.
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Old Jul 14, 2006, 02:44 PM // 14:44   #34
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I don't think they thought of this, when they executed the update, it was just a thing that got along, when they changed the unferfed rockmolders.
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Old Jul 14, 2006, 02:45 PM // 14:45   #35
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Quote:
Originally Posted by Rathcail
I sure am glad that my CCS is still the same, considering that I'm currently selling it in the Guru auction.
Your CCS is still the same cos you got it from Lord Dorn Lendrigen. Those who got their old stance Crimson Carapace Shield from Hagnon Warblade outside of Camp Rankor(before the move to Lord Dorn Lendrigen in The Scar near Thirsty River) found it changed to a hexed verion.
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Old Jul 14, 2006, 03:11 PM // 15:11   #36
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Actually, if you think about it, making absorption apply only to physical damage doesn't "weaken warriors", it "strengthens elementalists". It's a subtle, but clever, way to make ellies more worthwhile as better damage-dealers.

eudas
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Old Jul 14, 2006, 03:17 PM // 15:17   #37
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Quote:
Originally Posted by RTSFirebat
Not sure what has happened to your shield... mine is still like this:

Crimson Carapace Shield
Armor: 16 (Req. 9 Tactics)
Health +45 (while in a Stance)
Reduced Damage -2 (while in a Stance)
Notice that his above was STENGTH based. It was nice to have one of each tact and str.
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Old Jul 14, 2006, 03:22 PM // 15:22   #38
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On another note spike+barbed trap are broken - dealing 20 dmg in most cases
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Old Jul 14, 2006, 03:35 PM // 15:35   #39
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wow, 5 rockmolders nerfed into crap, nolani wands on 5 characters nerfed into crap, 45k and 30 amber nerfed into crap (knights boots on warrior 15k and 2 virtuoso gloves with different runes on mesmer 15k). very nice collection of shields nerfed into crap along with pretty much all absorption (hows that -2stance, -3hexed gonna stand up against titans now, eh?).

you know, we all take our chances holding onto extinct items - the rockmolder thing doesnt make me too angry. the knights/virtuoso armor issues have always been kind of iffy - so that doesnt make me too angry either. nolani wands and just a minor annoyance too.

but this: "Updated shields, armors, and runes with damage reduction abilities so that they only reduce physical damage." that is ...dare i say ... BULLSHIT. why physical only? realistically (in a non-real game) shouldnt a shield with damage prevention mods help prevent things like stone daggers, fireball, etc? while the AoE nerf pissed off a lot of people, at least it MADE SENSE. this makes no sense whatsoever.

and this: Weapon upgrades and Runes now indicate which kind of weapon/armor they attach to. For example, a dagger tang will have the text "Attaches to: Dagger". wow, thanks ever so much for this! im sure most of us were lost as to why our AXE hafts wouldnt fit on our HAMMERS.

well, we got the ability to split stacks- that was needed. we can now see what kind of ascalon bow we have- that was needed too. and we got new material storage. but in all honestly, this update has hit me so hard in terms of loss of money/item value and item utility that i just cant bring myself to even be happy about it. heck, i dont even want to log into the game again at this point after just looking through my characters inventories and seeing how much damage was done.

well, its just a game- but its a game i probably wont bother playing again until new character slots are enabled.
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Old Jul 14, 2006, 03:41 PM // 15:41   #40
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Quote:
Originally Posted by Skuld
On another note spike+barbed trap are broken - dealing 20 dmg in most cases
Just tested this, and yea..Barbed did much less dmg than a spell that deals the same number of dmg (or supposed to)
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